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<a href="#pub-methods">Public 成员函数</a> &#124;
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<div class="title">vtkVertexBufferObjectMapper类 参考</div>  </div>
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类 vtkVertexBufferObjectMapper 继承关系图:</div>
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Public 成员函数</h2></td></tr>
<tr class="memitem:a67827906724012ce1495d8ecabd15e66"><td class="memItemLeft" align="right" valign="top"><a id="a67827906724012ce1495d8ecabd15e66"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>vtkTypeMacro</b> (<a class="el" href="classvtk_vertex_buffer_object_mapper.html">vtkVertexBufferObjectMapper</a>, vtkMapper)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>Render</b> (vtkRenderer *ren, vtkActor *act)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetInput</b> (vtkPolyData *input)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetInput</b> (vtkDataSet *input)</td></tr>
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vtkPolyData *&#160;</td><td class="memItemRight" valign="bottom"><b>GetInput</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetProgram</b> (<a class="el" href="classvtk_smart_pointer.html">vtkSmartPointer</a>&lt; vtkShaderProgram2 &gt; program)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Update</b> ()</td></tr>
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virtual double *&#160;</td><td class="memItemRight" valign="bottom"><b>GetBounds</b> ()</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>GetBounds</b> (double bounds[6])</td></tr>
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静态 Public 成员函数</h2></td></tr>
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static <a class="el" href="classvtk_vertex_buffer_object_mapper.html">vtkVertexBufferObjectMapper</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>New</b> ()</td></tr>
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Protected 成员函数</h2></td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>ComputeBounds</b> ()</td></tr>
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virtual int&#160;</td><td class="memItemRight" valign="bottom"><b>FillInputPortInformation</b> (int, vtkInformation *)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>createShaders</b> (vtkOpenGLRenderWindow *win)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>createVBOs</b> (vtkRenderWindow *win)</td></tr>
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Protected 属性</h2></td></tr>
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<a class="el" href="classvtk_vertex_buffer_object.html">vtkVertexBufferObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>vertexVbo</b></td></tr>
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<a class="el" href="classvtk_vertex_buffer_object.html">vtkVertexBufferObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>indiceVbo</b></td></tr>
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<a class="el" href="classvtk_vertex_buffer_object.html">vtkVertexBufferObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>colorVbo</b></td></tr>
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<a class="el" href="classvtk_vertex_buffer_object.html">vtkVertexBufferObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>normalVbo</b></td></tr>
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<a class="el" href="classvtk_smart_pointer.html">vtkSmartPointer</a>&lt; vtkShaderProgram2 &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>program</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>initialized</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>shadersInitialized</b></td></tr>
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Private 成员函数</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>vtkVertexBufferObjectMapper</b> (const <a class="el" href="classvtk_vertex_buffer_object_mapper.html">vtkVertexBufferObjectMapper</a> &amp;)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="classvtk_vertex_buffer_object_mapper.html">vtkVertexBufferObjectMapper</a> &amp;)</td></tr>
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